isaga2001

bari, 23 - 28 september 2001


 

PROGRAM 25, 26, 27

23rd sunday

15.00 –19.00

registration

 

19.30-…

Welcome cocktail

     

24th monday

9.30 – 10.30

registration

 

10.30- 11.00

Opening welcome

Giovanni Girone Rector of University of Bari

Antonio Castorani Rector of polytechnic of Bari

Silvio Suppa Director of Department

 

11.00- 13.00

Introduction

Antonio Brusa History: games and education

Paola Rizzi Some reflections on the ways and goals of doing gaming simulations

 

13.00-14.30

lunch

 

14.30-19.00

A tour of the ancient city

 

20.00-…

Steering committee

     

25th tuesday

9.30-11.00

Parallel sessions

 

11.00-11.30

Coffee break

 

11.30- 13.00

Parallel sessions

 

13.00-14.30

lunch

 

14.30-16.00

Parallel sessions

 

16.00-16.30

Coffee break

 

16.30-18.45

Parallel sessions

     

26th wednesday

9.30-11.00

Round table:

"a new foundation for the gaming simulation"

Dino Borri, chair; Ivan Blecic, introduction; Richard Duke, Toshiuky Kaneda, Dmitri Kavtaradze, Jan Klabbers, Willy Kriz

 

11.00-11.30

Coffee break

 

11.30- 13.00

Round table:

"a new foundation for the gaming simulation"

Dino Borri, chair; Ivan Blecic, introduction; Richard Duke, Toshiuky Kaneda, Dmitri Kavtaradze, Jan Klabbers, Willy Kriz

 

13.00-14.30

lunch

 

14.30-16.00

Parallel sessions

 

16.00-16.30

Coffee break

 

16.30- 18.45

Parallel sessions

 

21.00- …

banquet

     

27th thursday

9.30–11.00

Parallel sessions

 

11.00-11.30

Coffee break

 

11.30-13.00

Parallel sessions

 

13.00-14.30

Coffee break

 

14.30-16.45

Parallel sessions

 

16.45-17.15

Coffee break

 

17.15-19.00

Conclusions

Arnaldo Bibo Cecchini The smoker’s paradox and the confluence of technics

 

20.00 -…

Steering committee

     

28th friday

9.30 – 13.00

Simulation Game in Castel del Monte

 

25

25th september

Education & Training
chair E. Leigh

Psychology & Group Dynamic
chair A. Villems

Urban & Social Sciences
chair Y. Kumata

 

9.30-10.15

ET10

Spindler Laraine

Exploring the Roles and Structures of Simulation and Games in Developing and Improving Critical Thinking. Problem Solving and decision Making Skills- a review of litterature.

PGD8

Kriz Willy C.

Learning through effective Debrief of Simulations/Games. Consequences of systems-theory, constructivism and educational psychology.

US3

Klabbers J.

Complexity Theory & Game Theory: a new foundation for experimental, empirical and experiential social systems research

 

10.15-11.00

ET15

Montero Begoña , García-Carbonell Amparo, Watts Frances, Gotor Arcadio, Beverly Rising

Oral presentation assessment of simulation portfolios

PGD3

Sparks William , Lobuts Jr. John

Group development & learning

US16

Rei Shiratori

Social Acceptance of Games in the European Countries: an Overall View from the Perspective of a Comparative Study

 

11.00-11.30

Coffee break

Coffee break

Coffee break

 

11.30-12.15

ET21

Phyllis Laybourn , Helen Godfrey

Critical Thinking Game

PGD4

Dr. V.A.M. Peters, Pieter van der Hijden, Marleen van de Westelaken

Designing and using gaming simulations for large groups of participants

US1

Mastik H., Scalzo R.

Designing Wind Farm "Ventum"-

A simulation game on management of technical complexity and ambiguity.

 

12.15-13.00

ET20

Kristjan Siigur

A motive to play

PGD2

Enrique Campos-López, Alena Urdiales-Kalinchuk, Narciso Flores-Muñoz

INMUNE:Improving Interdisciplinary Research and Social Interaction

US2

Makarenko Alexander

New Computer Game on geopolitical problems

 

13.00-14.30

Lunch

Lunch

Lunch

Lunch

 

Education & Training
chair A. G. Carbonell

Psychology & Group Dynamic
chair J. Klabbers

 

Education & New Technologies
chair C. Joldersma

14.30-15.15

ET2

Katre Talviste

The Game behind the Game.

What good can gaming be in a literature class?

PGD1

Beazley Hamilton, Lobuts Jr John F.

Fear, Favor & Fantasy. Self-Sensorship In The Suppression of Dissent

 

ET26

Yuli Porkhovnik

Mila Novik

Organizing Interactive Centers of Distant Learning

15.5-16.00

ET9

Pieter van der Hijden

GML: Gaming Modelling Language

- A gaming vocabulary and syntax rules

PGD6

Hannula Markku S.

Emotions in recreational role-playng games

 

ET19

Anne Villems

Innovation at school and role of a game in this process.

16.00-16.30

Coffee break

Coffee break

 

Coffee break

16.30-17.15

ET22

Joan K. Teach

Jump start your motor

PGD7

Arnaldo Cecchini, Massimiliano Maltoni, Elena Musci

Incidental Tourist: your treasur or my life? –Need to communicate and will of communication-

 

ET25

Mila Novik

About personnel-technology of

simulation and gaming (s&g) specialist

17.15-18.00

ET23

Cisca Joldersma

Reflecting on reflection in games

PGD5

Virpi Ruohomäki

The WORK FLOW GAME

– A catalyst for organizational development and learning

 

ET12

Comastri Andrea, Valeria De Fina

Changing the direction of teaching and learning in the language classroom

18.00-18.45

ET18

Garcia-Carbonell Amparo, Watts Frances, Montero Fleta Begona, Southerland Janet

New Scenarios in Project IDEELS

 

PGD9

Virpi Ruohomäki

Use of the TEAMWORK GAME with multicultural work teams

 

ET8

Andreu Andrés, Mª Ángeles García Casas Miguel

Designing educational games for language learning

 

26

26th september

Education & Training
chair W. Kriz

Urban & social Sciences
chair T. Kaneda

14.30-15.15

B6

Hiroyuki Matsui, Hiroshi Sato, Hiroshi Deguchi, Takao Terano, Hajima Kita, Yoshinori Shiozawa

Strategies of Trading Agents and Behavior of the Market in an

Open-type Artificial Market - Outlines of the U-Mart project

 

US5

Paola Rizzi, Andrea Vania

MALIE from an educational tool to communication tool

15.5-16.00

ET11

Spindler Loraine

Simulating change as a way of exploring the issues and structures for effective implementation of programs

US6

Arnaldo Cecchini, Pina Ardu

Lonex: a gaming simulation for Great London

16.00-16.30

Coffee break

Coffee break

16.30-17.15

ET1

Sternudd Mia Marie

How to balance artistic meaning and democratic fostering within the learning process in school ?

US7

Arnaldo Cecchini, Ivan Blecic

OrMa: a virtual community for Orienteering

17.15-18.00

ET6

Wilmott Myles

Working at Play and Playng at Work … Applying commercial computer games to learning and training

US8

Paola Rizzi, Marco Buso

Co-evolutive games and Cellular Automata

18.00-18.45

ET7

Enrico de Cesare, Ricardo Zamora Inciso

The power of an organisation is no more in the work of a single person but in a teamwork

US9

Lubo’v Sedich

Searching hidden Napoleon’s treasure

 

27

27th september

Education & Training
chair D. Crookall

Business
chair R. Duke

Environmental Education
chair A. Cecchini

9.30-10.15

ET14

Aznar Lourdes

TARAT: a simulation game used with advanced English language learners

B4

Schwartz Robert, Teach Richard D.

Congruence IITM: A strategic Business Board game

ET26

Dmitri Kavtaradze, Elena Purtova

Environment Educational Simulation Games Set for Public Schools: Design and Training

10.15-11.00

ET2

Panizzi Giorgio

The Gaming Simulation as an instrument to define scenarios of society and education


B1

Nagayama Satoshi, Tsuchiya Shigehisa

Supply chain management and beyond

ET29

Elena Pousanova

Board simulation game on sustainable development

11.00-11.30

Coffee break

Coffee break

Coffee break

11.30-12.15

ET16

Lindqvist Gunilla

A Scenic Approach to History

B2

Lainema Timo

How to apply process-oriented business gaming to information systems curriculum

ET25

Gennady Yagodin

Interactive methods of teaching for Sustainble Development

12.15-13.00

ET3

Rossella Andreassi,Sara Centaro, Maria Corallo, Elena Musci

A ludic approach to cultural resources. the "Castel del Monte" case

B5

Tuoni Ville, Tauriainen Keijo, Patasiene Irene

Simulation as amethod to improve quality, especially customer-centredness-
Some experience of the simulation processes at the University of Vaasa and the Kaunas University of Technology

ET27

Liisa Il'inskay

Fishery and Resources

DEMO

13.00-14.30

Lunch

Lunch

Lunch

 

Education & Training
chair G. Panizzi

Business
chair C. Cipriani

Urban & Social Sciences
chair P. Rizzi

14.30-15.15

ET5

Tsuchiya Noriko

Vocabulary development using gaming actievities: An action research at a nursing school in Japan

B3

Eugenijus Bagdonas, Irena Patasiene, Vytautas Skvernys

Instructors’ tool for administration of business game used in distance learning

 

US4

Kaneda Toshiyuki, Yokoi Yoshiaki, Takahashi Shun'ichi

A Pedestrian Simulator on Shop-Around Behavior for Town management Gaming

15.15-16.00

ET4

Kashibuchi Legumi, Sakamoto Akira

"POMP & CIRCUMSTANCE" in sex education

B8

Juozas Patasius,

Irena Patasiene

Tool for Simulation Pavement Management System

US4

Kaneda Toshiyuki, Yokoi Yoshiaki, Takahashi Shun'ichi

A Pedestrian Simulator on Shop-Around Behavior for Town management Gaming

DEMO

16.00-16.45

ET28

Galina Kitaigorodskay

Interactive methods of teaching in Foreighn language High Scho

 

16.45-17.15

Coffee break

Coffee break